![]() ![]() A large section of their shared character roster has been shown in Sakurai's daily Miiverse posts, while the games' regular appearances in Nintendo Direct broadcasts have revealed new stages and items. We know a fair amount about the Wii U and 3DS entries already. Link will be able to switch to his Skyward Sword costume somehow, although the only options in the demo were simple coloured palette swaps. title should include something beyond a simple increase in polygon count. But just as with Nintendo's Mario Kart series - which similarly remains limited to a single entry per hardware generation - there is a broader expectation that any new Smash Bros. game will have enough new features seems something of a moot point - after such a long wait, many fans understandably want a new Smash Bros. Suddenly the question of whether the next Smash Bros. character roster yet, the series' Wii entry also included a stuffed-to-the-gills set of extra features (stretching to a library of Virtual Console demos and a compendium of every Nintendo-published title ever released).Īnd so here we are, six years later. A polished fighter with the largest Smash Bros. It was a noble response, and understandable, given that Sakurai was still catching his breath from the titanic effort his team had put into Brawl. There wouldn't be enough new features to add, he argued, and he didn't want a quick and easy sequel to consist of just a few extra characters. Brawl, series boss Masahiro Sakurai swatted away the notion that the series would be released on a more regular basis. Feel free to comment in the comments section below and suggest another topic for more retro gaming discussions.Speaking shortly after the success of Smash Bros.
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